![]() Think of them are your farm.ĭefensive strong holds which have a bunch of troops posted, high walls, and good location (Defensively) this is where you max out your smithy and barracks to 20. Placeholders which have 3 crannies and a trade route setup to transfer the resources out every hour to your strong holds, you never build smithy barracks or troops or anything really in the placeholder, just the fields. There are 3 types of villages, You should have a ratio of 2-3 placeholders per Defensive strongholdĪnd your defensive strong holds should be your croppers In the late game you will always upgrade your 9 and 15 croppers to cities, flat out because a city cropper will produce more crop then a village cropper and a normal village (there’s only so many of those special tiles don’t you know) Spread out if your kingdom is strong, go as many villages as possible and get those oases! You can feed a larger army in 1 place passively and present a harder target Go Cities if your kingdom is weak, it’s easier to defend 1 place then many. Your 3 rd slot should always be city in your starter village because of the flat 500 culture it gives (instead of the normal 200 for none capital cities) Once you have as many Oasis’s covered as possible, Build strong holds,Ĭluster your villages, around your city, or by your treasuries or the wonder.Ģ Village produce more for cheaper investment then 1 maxed out city Location is somewhat irrelevant as long as it’s within your kingdom.Ī normal tile with a 50% crop oasis in your kingdom and another 25% crop oasis nearby is actually on par with a 9 cropper in crop production, and will also produce more resources to boot. Pick Oasis’s which have weak small in size players near it. Keep in mind you have to beat the other players at that oasis. Oasis are your key to victory take a look at your kingdoms map, pick those tiles which are heavy a resource next to an oasis of that resource type or 50% CROP Oasis or better yet 2 very good oasis. Your best bet is a player who quits/inactive and his tile becomes available, keep an eye out every day by zooming out on the map displaying croppers on the map and then notice any tile without a box around it. You use to swords and thunders to break the easy targets, you are not the kingdoms muscle, just the janitor.Ĭoppers? But don’t go too far. Your troops should always be at an oasis at the begging on the game, with your main town and then cropper town you should have 2 oasis’s available to you (hopfuly) or at least 1 Build fields in your lesser village to 5. ![]() (you should have 1 resource tile at 10 rest 8 and build the % bonus building to rank 3) Get that level 10 emmisary? (fields should be at least 7). ![]() How I play it out the first 2 weeks troop count wise. Very expensive, Very Late game, Very tasty. Your answer to heavy inf armies, think of it as your butter for your bread. Expensive per power but why need power when you never fight? ![]() Your raider with ridiculous speed and good carry capacity. Your early game raider, robber camp clearer, and is good to notice has the same amount of inf def as a phalanx. Your bread the phalanx is the cheapest def per resource unit in the game decent speed and fairly balanced stats. ![]()
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